This unit is needed whenever PNG file access is required, or access to PNG resources. All that's required is to include this unit in the project.
Note: When creating multi-device applications, use the Img32.FMX unit instead.
Img32.FMX, TImage32.LoadFromFile, TImage32.LoadFromResource, TImage32.LoadFromStream, TImage32.SaveToFile
Copyright ©2019 Angus Johnson - Image32 ver. 4.0 - Documentation last updated on 20-January-2022