This unit is needed whenever PNG file access is required, or access to PNG resources. All that's required is to include this unit in the project.
Note: When creating multi-device applications, use the Image32_FMX unit instead.
TImage32.LoadFromFile, TImage32.LoadFromResource, TImage32.SaveToFile, Image32_FMX
Copyright ©2019 Angus Johnson - Image32 ver. 1.54 - Documentation last updated on 7-November-2020